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    As the GPU driver vendors don't usually bother to implement noiseX in GLSL, I'm looking for a "graphics randomization swiss ... rand() on top of it..." . Question&Answers:os...
asked Oct 17, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I am attempting to come up with a quick and efficient means of translating a 3d mesh into a projected AABB. In ... efficient-calculation-for-the-aabb-of-a-simple-3d-model-from-a...
asked Oct 7, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    question from:https://stackoverflow.com/questions/3439229/opengl-4-x-learning-resources...
asked Oct 6, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    question from:https://stackoverflow.com/questions/3439229/opengl-4-x-learning-resources...
asked Oct 6, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    question from:https://stackoverflow.com/questions/3439229/opengl-4-x-learning-resources...
asked Oct 6, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I render normally a scene with its textures and shadow maps etc.., but When i use a different shader from the default shader and ... and 1), or am i forced to lose one of them ?...
asked Jan 27, 2021 in Technique[技术] by 深蓝 (71.8m points)
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