Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
398 views
in Technique[技术] by (71.8m points)

shader - Active Textures - OpenGL

I render normally a scene with its textures and shadow maps etc.., but When i use a different shader from the default shader and blend to the original result, one of the two textures i had at first only is retained one of the two textures I had previously, and shadows (shadowMap) which are bound on tetxure 1 are lost. So can i have more than one textures in the blended image (glActiveTexture(GL_TEXTURE_0) and 1), or am i forced to lose one of them ?


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Answer

0 votes
by (71.8m points)
等待大神答复

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...