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struct - C how could an unsigned int only takes two bytes?

I'm playing around with pointers and I've noticed one weird thing.

I have a struct as follow:

typedef struct list_element_struct {
    uint32_t x; 
    uint32_t y; 
    uint32_t z; 
    struct list_element_struct *next; 
    }list_element;

As far as I know, the size of unsigned int is 4 bytes, and the size of a pointer is 8 bytes. Also there are 8 bytes aligned happened here so the size of this struct is 24 bytes.

I've initialized a list of above struct objects with list_element els[5]; and also set every piece of data in there to 0 with memset(els,0,5*sizeof(list_element));

Right now I'm trying to see their memory locations with these piece of code:

printf("%p start location of els
", &(els));
printf("%p start location of els->x
", &(els->x));
printf("%p start location of els->y
", &(els->y));
printf("%p start location of els->z
", &(els->z));
printf("%p start location of els->next(pointer)
", &(els->next));
printf("%p start location of els+1
", &(els[1]));

What I have as printed out is:

0x7ffeeba4a970 start location of els
0x7ffeeba4a970 start location of els->x
0x7ffeeba4a974 start location of els->y
0x7ffeeba4a978 start location of els->z
0x7ffeeba4a980 start location of els->next(pointer)
0x7ffeeba4a988 start location of els+1

Here is the weird thing. Why does els->z only takes two bytes? it really should take 4 like x and y.

question from:https://stackoverflow.com/questions/65848591/c-how-could-an-unsigned-int-only-takes-two-bytes

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1 Answer

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by (71.8m points)

Those numbers are hexadecimal. The difference between 0x7ffeeba4a978 and 0x7ffeeba4a980 is not 2 but 8.

To forestall your next question, the reason it's 8 and not 4 is likely due to alignment requirement. Many 64-bit systems either require or prefer to align their 8-byte pointers to 8-byte boundaries, i.e. to addresses which are a multiple of 8 (so that their least-significant hex digit is either 8 or 0). So the compiler leaves 4 bytes of padding between z and next to achieve this.


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