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c# - Waitforexit interrupt my running application in unity

I'm trying to run an exe application in unity to perform some function and that exe file will take an input from my microphone when running in unity so i must wait until it exit while using waitforexit is nice to allow exe takes input but it's not good because my unity app during the exe running becomes stopped till it my exe finish and i want perform somethings else in unity while my exe running.

this is my code :-

System.Diagnostics.Process p = new System.Diagnostics.Process();

    p.StartInfo = new System.Diagnostics.ProcessStartInfo("E:\app\dist\app.exe");
    p.StartInfo.WorkingDirectory = @"Assets\app\dist\app.exe";
    p.StartInfo.CreateNoWindow = true;
    p.StartInfo.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden;
    p.Start();
    p.WaitForExit();
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You don't have to use WaitForExit since it's blocking the main Thread. There are two workarounds for your issue:

1.Set EnableRaisingEvents to true. Subscribe to the Exited event and use that to determine when the opened program has closed. Use a boolean flag to determine if it is still opened or not in the Update function.

bool processing = false;

void Start()
{
    processing = true;

    Process p = new Process(); ;
    p.StartInfo = new System.Diagnostics.ProcessStartInfo("E:\app\dist\app.exe");
    p.StartInfo.WorkingDirectory = @"Assets\app\dist\app.exe";
    p.StartInfo.CreateNoWindow = true;
    p.EnableRaisingEvents = true;
    p.StartInfo.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden;
    p.Exited += new EventHandler(OnProcessExit);
    p.Start();
}

private void OnProcessExit(object sender, EventArgs e)
{
    processing = false;
}


void Update()
{
    if (processing)
    {
        //Still processing. Keep reading....
    }
}

2.Continue with your WaitForExit but only use that code in a new Thread so that it doesn't block or freeze Unity's main Thread.

//Create Thread
Thread thread = new Thread(delegate ()
{
    //Execute in a new Thread
    Process p = new Process(); ;
    p.StartInfo = new System.Diagnostics.ProcessStartInfo("E:\app\dist\app.exe");
    p.StartInfo.WorkingDirectory = @"Assets\app\dist\app.exe";
    p.StartInfo.CreateNoWindow = true;
    p.StartInfo.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden;
    p.Start();
    p.WaitForExit();

    //....
});
//Start the Thread and execute the code inside it
thread.Start();

Note that you can't use Unity's API from this new Thread. If you want to do so, use UnityThread.executeInUpdate. See this for more information.


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